Edited by PhillyLaker24, December 17, 2012 - 10:15 PM.
Assassin's Creed III
Posted December 17, 2012 - 10:14 PM
Posted January 24, 2013 - 10:48 AM
Feb 19th XBOX and PC. Feb 20th PS3
Posted February 11, 2013 - 11:08 AM
Edited by Notorious Arab, February 11, 2013 - 11:09 AM.
Posted February 28, 2013 - 04:21 AM
2013 Holiday Season
I would have liked to see a story/character in Ancient Egypt. Golden Empire. Assassin to and of a Pharaoh. But Pirates....I guess. It doesn't seem Connor and III was worthy if your not building on his story. Maybe Ubisoft should have dug deeper and did a Altair sequel.
Edited by LakersGAFan, February 28, 2013 - 11:12 AM.
Posted February 28, 2013 - 03:16 PM
^^^ Thank god they arent using Connor or building on him, by far the worst assassin imo. Its gonna be interesting to see how they make the game since a big part of the game was free running and on the seas that really isnt possible. Guess they got really good feedback from the sea warfare on AC3 and choose to make a game about it.
Posted March 02, 2013 - 12:34 PM
Ubisoft mentioned they have multiple teams working in different AC stories so anytime they want to release a new one its ready to go.
It just shows how much of a cash cow AC is. I like their games a lot, so its nice to have a new one yearly, but imagine if they put all that in one game making it sort of like a Final Fantasy with a few disc allowing for the story of one specific assassin to blossom in one whole game with some really new innovative game mechanics, but there isnt money in that so wont happen.
Posted March 02, 2013 - 01:52 PM
Edited by BleedPurple&Gold, March 02, 2013 - 02:49 PM.
Posted March 04, 2013 - 07:52 AM
Edward Kenway the Assassin Pirate in Black Flag is the grandfather of Assassin's Creed 3's Connor, father of Haytham Kenway,
So thats a huge tie in. Its possible the III series and the IV series collide somehow, someway.
I read the following and with some insight this game could be awesome.
Black Flag appears to be a hybrid of the series' more charismatic early-Ezio era set within a truly open world of land and sea, on a scale reminiscent of The Legend of Zelda: Wind Waker. Gone are the boundaries marking ground and ship-based missions. The transition from one to the other is "seamless", Ubisoft promised, with the "reckless and charismatic" Edward Kenway able to jump onto his ship, sail off with his crew, board another vessel, plunder their booty and pull back into harbour for a spot of grog at the local tavern - all in the same huge map.
The developer was coy about promising no loading screens at all - some may still exist when starting missions, for example, or in other certain circumstances - but the dividing line between naval and ground based exploration no longer exists. It's a good thing too, as players will be spending plenty of time on the open ocean, travelling between the game's three main hubs and exploring the world's many extra islands and hidden secrets.
City-based exploration is still key to the series, Ubisoft stressed. Despite all the advancements in nautical navigation, Black Flag would not be an Assassin's Creed game without chases over rooftops. For that there is Havana, capital of Cuba but described as the most European-style city in the game, like AC2's Florence but under the Caribbean sun. There's also Kingston, a British town similar to AC3's Boston, surrounded by plantations and tobacco fields. Finally, players will explore Nassau, a base for Bahamian buccaneers, and the most traditionally piratey area of the game.
Not that AC4 will indulge in the parrots and peg-legs of Disney or Robert Louis Stevenson. Ubisoft was keen to stress the game's historical setting in the Golden Age of Piracy, when scores of privateers were laid off after the Treaty of Utrecht and formed close-knit alliances, some even with early democratic leanings. The game's supporting cast includes the infamous Blackbeard, vicious Calico Jack, Anne Bonny and Charles Vane, the tales of which Ubisoft has plundered. The developer promised that these were already as colourful as any Hollywood blockbuster.
It's unclear how the series' Assassins vs Templars theme fits in. A trailer narrated by Blackbeard (which has also since leaked online) shows Kenway's background being feared, and we are given precious few more details. The new protagonist is an assassin raised into the pirate world. He's brash, cocky, ingenious and charismatic - words which could easily describe another former Assassin figure. But he is also selfish, rebellious and reckless, someone who is as likely to be swinging a bottle as drinking from one. The trailer shows Kenway swooping on an unsuspecting noble who is strolling down the street with a wench in tow. The assassin strikes, plunging his blade into the target's back, before calmly placing an arm around the girl and walking on.
It's a welcome change from the somewhat po-faced Connor, whose circumstances and demeanour rarely lightened up past the occasional game of boules. Still, Kenway will mature a little over the course of the game and discover there's more to life than stealing and piracy, which ties in with the little we already know of his later exploits from the AC3 tie-in novel Forsaken.
But before all of that, Kenway and players will get the largest stomping grounds of any Assassin's Creed to date, far more than just the above three main settlements. Ubisoft is building 50 locations for the game, dotted around the Caribbean map for players to uncover. These include hidden coves full of smugglers, smaller fishing villages where you can undertake side-missions and find upgrades, remote tobacco-rich plantations for some land-based piracy, the series' traditional forts, more Mayan ruins, coconut tree desert islands where you can pick up marooned men for your crew and thick, dense areas of jungle to explore.
Exploration beneath the waves is now possible too. Lowered down using an authentic period diving bell, Kenway can explore submerged wrecks that lie on the ocean bed bursting with treasure. You'll also have to contend with the local wildlife and, in one rather Far Cry-esque instance we were shown, be able to stab a shark in the face with your cutlass.
Above the waves, Ubisoft has put thought into how to keep boat-based travel interesting. At any time when sailing you'll be able to take out a spyglass and spot side-missions and random events open to you - a new island to explore, a convoy to attack, the Navy in hot pursuit, or wildlife to hunt down (you can even harpoon whales, PETA will be pleased to find out).
The game's "second main character" is the Jackdaw, Kenway's ship, which will grow as players progress thrughout the game. 60 metres long with 26 sails, she vastly outguns AC3's Aquila. Players will start with six cannons but can add another fifty, and employ additional upgrades such as swivel guns and explosive mines. Using the spyglass, you'll be able to quickly analyse other ships nearby, note their bounty on board (measured in rum, gold, clothes and special items) and judge a plan of attack. Ship characteristics and classes now vary beyond simple sizes. Some vessels will charge you down and attempt to ram you, while others will hold back and blast you from afar.
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